Campus Recreation

Campus Recreation


Oh Ship! It's Back!

Friday, Oct. 7 at 6 p.m.


  • Registration starts Sept. 6 and ends Oct. 4
  • Registration is Free
  • Register Online or at the Rec Front Desk 9 a.m.- 5 p.m.

Winners receive a T- shirt!

Already Have a Team?

Complete both Step 1 and Step 2 to register your team.

Team Members
Make sure your name is on the roster on IM Leagues

Not on a Team?

See our free agent page for more information

Step 1


  • In person:
    • Weekdays, 9 a.m.-5 p.m.
    • CRC Administrative Office
  • Online:
    • Sign up for a myMemberServices account (if you have not done so already) by visiting the new account page, entering your M number, and following the prompts to create an account.
    • Log in to myMemberServices.
    • Click on Program Registration
    • Click on Aquatics
    • Click on View Programs under Battleship
    • Click on Add to Cart
    • You will receive a confirmation e-mail from our Aquatics department before the tournament with further instructions.

Step 2

Register your team on IMLeagues

  1. Visit the UC IMLeagues website.
  2. Login.  If you do not have an account, click on Create Account at the top of the page.
  3. Click on Register in the middle of the page.
  4. Scroll down and click on Battleship
  5. Scroll down and click on Create Team



  • All participants must be currently enrolled UC full time students, faculty or staff with valid Rec Center memberships.
  • Teams will be composed of four people, regardless of gender, no more and no less. 
  • Any less than four people will be considered forfeit due to an unfair advantage of weight difference in the canoe.


  • Participants need to follow these guidelines and consider the following recommendations.
    • Wearing proper swim wear will be enforced with exceptions below.
    • Participants may wear t-shirts over bathing suits.
    • Boat shoes and or sandals are permitted; tennis shoes and boots are prohibited.
    • Goggles may also be worn, but are not mandatory.
    • You will get soaked, so dress appropriately.


  • Each player will have one bucket inside the canoe.
  • Jewelry, casts, or any items judged as potentially dangerous by Staff may not be worn during this event.
  • Protective eye wear is recommended, especially for those that wear contacts.

How it Works

  • Teams will climb into their canoes at the wall of the battle waters.  Once loaded, each canoe will move into the battle waters.
  • Each team will take two buckets and try to attack other canoes with water until their canoe is sunk, or they are the last one standing. 
  • Each team will have two paddles to facilitate movement in the water.
  • Teams will battle in 2 heats against up to 5 other teams.
  • Points are scored based on the order teams are eliminated. The team eliminated first receives one point, second two points, and so on.
  • The team from each heat with the most points will advance to a final round. 
  • The team with the most points from each group will advance to the final round. 
  • Wild card spots are awarded to the teams the highest remaining point total.
  • The number of available wild card spots in the final round will be determined by the number of groups.  For instance, if there are four groups, the winner of each group will advance and two wild card spots will remain.
  • If necessary, any ties will be broken with a one round playoff.  If time does not permit this, then we will utilize a coin flip.
  • Heats begin at 6 p.m. on Friday, Oct. 7. New heats will start every 20 minutes and progress until all teams have played twice. All teams should be in attendance at least 20 minutes prior to their heat.  Heats may take place quickly, causing the event to progress ahead of schedule.
  • Any team not present at the start of their heat will receive no points for that heat.

The Game

  • Staff will survey canoes for proper equipment and make sure all safety requirements are met.
  • After canoes are inspected they will spread evenly through the battle zone.
  • The Referee will blow his or her whistle to begin the battle.
  • Layout of the pool area is below.
  • Teams may engage as soon as the whistle is blown.
  • If teams have not moved from pool edge for a duration of 5 minutes. Staff will start to dump water into canoes.
  • When your boat sinks or your team has been disqualified, you must get out of the canoe and guide it to the loading area of the pool.  Teams should help remove their boat from the water.


  • Players may not remove water from their boats. 
  • Players may not stand on the edge of the canoe or cross beams at any time.  Players may stand on the floor of the canoe.

Penalty:  Teams committing the above fouls must fill up all of their buckets and pour it into their boat as a warning.  The next offense results in disqualification.

  • Players may not jump out of the boat at any time during the battle.
  • Players may not physically contact any member or equipment from another team to keep them from attacking or defending.

Penalty:  Disqualification

Any attempt to hinder another team after your canoe has been sunk will result in an ejection for all players involved.

Any Intramural rules or policies not mentioned here can be found in the Intramural Handbook. By participating in Intramural Sports, the participant agrees to abide by all Intramural rules and policies.