The UC Second Life Project offers 48 acres of virtual land for distance learning and traditional face-to-face courses, research projects, and to help university departments explore the possibilities of delivering campus services in a virtual environment. Our team provides training, support, and development services so you can fully explore how Second Life and virtual worlds can enhance your projects or classes.
What is Second Life?
It's a virtual world, a new kind of 3D internet. Second Life combines the richness of the “flat” Web with advanced simulation technology to create a seamless digital version of the real world - a world where you can create anything you can imagine, teach a class in an environment you design, or even fly to work instead of driving.
In Second Life, you can meet with distant colleagues and students “face-to-face” through digital avatars, collaborate on a project as if you were in the same location, or develop a model or project plan together in real time.
Who Uses Second Life?
Second Life is being used widely by both the public and the private sector, including over 400 universities from around the world. Business and industry also use Second Life to rapidly prototype new products, train a global workforce, and market to consumers in new ways. Governments have established virtual embassies, outreach offices, and recruiting centers. In Ohio, the University of Cincinnati has taken a leadership role, collaborating with sixteen other colleges and universities in the state.
The virtual McMicken Hall in Second Life.