Research & Development

UC supports computational researchers by providing access to enterprise computing resources and innovative, emerging technologies.

Research Computing Tools

UCScienceNet—UC's Research-Dedicated High-Speed Network

UCScienceNet connects UC researchers to Internet2 and other National Research Networks (NRENs) via the Ohio Academic Resources Network (OARnet) statewide fiber-optic backbone. Its capacity for ultra-high bandwidth data transfer allows researchers to share massive amounts of research data at lightning-fast speeds.

High Performance Computing (HPC)

UC researchers and research assistants have access to the state of Ohio’s powerful Ohio Supercomputer Center’s (OSC) High Performance Computing clusters, software and expertise.  UCIT R&D facilitates access to these resources and assists researchers.

Resources for Grant Proposals

NSF Cyberinfrastructure Plan, Facilities & Other Resources, Letter of Collaboration

Grant solicitations from national funding agencies require documentation of enterprise research computing and cyberinfrastructure to ensure that researchers have the tools and support they need to perform the proposed research studies. 

Research Funding Search & Proposal Writing Support

Many research disciplines require computational resources to perform their funded research. In partnership with these research groups and to fund UCIT’s services, we will search for funding opportunities, outline proposal needs, find collaborators and manage the overall process of writing and submitting funding proposals.

Immersive Research Technologies

UCSIM | Center for Simulations & Virtual Environments Research

3D Modeling

UCSIM can create 3D models of any objects, real or imagined, for use in computer simulations, virtual and augmented reality applications, and “serious games”, or for rapid prototyping, 3D printing, and idea generation.

3D Printing for Researchers

Print 3D models in a rainbow of colors for research or rapid prototyping.  Student projects must be approved by a faculty or staff advisor.  3D printing is available for research purposes only.

Animation & Motion Capture Services

Animations bring a virtual scene to life. Capture specialized motions for characters, avatars, or scene objects for use in computer simulations, virtual and augmented reality applications, and “serious games."

Augmented Reality Applications

Augmented reality (AR) is a view of the physical world in which elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. UCSIM develops Augmented Reality applications for Google Glass, HoloLens, and mobile devices.

Avatar & Character Creation

Create customized avatars and virtual characters for simulations and immersive applications, including 2D and 3D non-human characters and human avatars, skin, hair, clothing, and accessories. We design virtual characters that meet your specifications and aesthetic preferences, including the degree of realism desired.    

Game Design Services

Re-imagine the student experience or perform novel research with "serious games" and gamification - powerful tools for use in the classroom.  Learning simulations and educational game modules can add an experiential learning component to your curriculum. UCSIM also offers virtual classroom and conference room settings for distance learning, remote collaboration, and group work.

Gesture Controls & Interfaces

Use your hands, face, or body to create “gestures” that a computer recognizes as a command to interact with virtual environments, simulations, and games more naturally. UCSIM can integrate motion capture systems with our simulations and virtual environments, or develop gesture-based controls for consumer grade motion capture hardware like the Leap Motion or Microsoft Kinect.

Simulation Development

Researchers can design simulations for controlled experiments in virtual environments, while instructors use our state of the art simulation services to develop learning modules, process training, and game-based learning to teach the next generation of learners.

Virtual Environments Development

Researchers can use virtual environments for controlled experiments or to simulate specific environmental conditions, while instructors use virtual environments to develop learning modules, process training, and game-based learning to teach the next generation of students.

Virtual Reality Applications

Use virtual reality (VR) to solve urgent real-world problems in safe virtual spaces, re-imagine the university experience, or develop innovative data visualizations, training simulations, and user experiences.  UCSIM develops VR applications for Google Cardboard, GearVR, OSVR, Oculus Rift, and HTC Vive.