Cricket Rules

Any intramural policies not mentioned here may be found in the Intramural Handbook.  Unless specifically mentioned below, Intramural play is governed by ICC Cricket rules. By participating in Intramural Sports, the participant agrees to abide by all Intramural rules and policies. 

You may suffer physical and/or mental injury from participating in Intramural Sports. There are certain risks of injury that are inherent to participation in sports and recreational activities. These types of injuries may be minor or serious and may result from the actions or inactions of themselves or others. By choosing to participate in Intramural Sports, you do so at your own risk. It is understood that most activities require a certain level of fitness and health, and that each person has a different capacity for participating in these activities. Participants of Intramural Sports are highly encouraged to have a physical examination and procure health insurance prior to play. UC Campus Recreation does not provide health insurance.

Intramural Supervisors undergo concussion recognition training. In the instance a participant is exhibiting any signs or symptoms of a concussion as a result of a head injury sustained during intramural play, he or she will be removed from the activity. This individual must provide a physician’s note clearing the individual to play by a specific date. This note may be e-mailed to or faxed to 513-556-0601.


Following each game, each team will receive a sportsmanship rating between 0.0 and 4.0.


In order to qualify for playoffs, teams must obtain a 3.0 or higher sportsmanship average during the regular season based on the table below:

Sportmanship Rating
Score Player & Team Behavior  
4.0 Always respectful to officials and opposing team.
No complaining or arguing.
Does not comment about officials’ calls.
3.0 Usually respectful to officials and opposing team.
Minimal arguing or complaining about officials.
Maximum one unsportsmanlike penalty issued.
2.0 Consistent dissent or disrespect to officials/opposing team.
Consistent arguing and/or complaining about officials’ calls.
Maximum of two unsportsmanlike penalties or one ejection.
1.0 Excessive complaining, dissent or disrespect to officials/opposing team.
Contact or provocation of officials or opposing team members not inherent to the sport.
Any player involved in a fight.
Maximum of three unsportsmanlike penalties or two ejections.
0.0 Team and/or players are unsafe/out of control.
Multiple players on team fighting.
Destruction or abuse of UC property.

* A team that receives a "0" rating will be suspended from competition until its captain meets with the Assistant Director or Coordinator of Intramural Sports. The team may be removed from competition.


In addition to team ratings, any unsportsmanlike actions may be forwarded to Judicial Affairs and may include but is not limited to revocation of Intramural Sports and/or Campus Recreation privileges.


To be eligible for intramural sports, each player must be a current University of Cincinnati student [enrolled in at least one (1) credit hour], faculty, or staff member. Additionally, participants must have a valid and active Campus Recreation membership.


Uptown, full-time UC students receive a Campus Recreation membership through full payment of the Campus Life Fee. All other populations will need to purchase a membership in order to be eligible to play.


Participants may participate on one (1) mixed gender and one (1) non-mixed gender (i.e. men's, women's, open, fraternity, sorority) team per sport, per season. Substituting for another team in the same league is prohibited.


Every game, each participant must check in with the intramural official with a valid Bearcat card.


Intramural particpants must additionally meet all requirements of Section 3.4:


Teams are limited to two (2) competitive club sport participants (in the same or similar sport) on its roster.


Current varsity athletes and professional athletes are not allowed to play on an intramural team of the same or similar sport as their varsity sport.


Former varsity athletes must sit out 365 days from last appearing on a varsity roster to be eligible to play in the same or similar sport as their varsity sport. Teams are allowed one (1) former varsity athlete (in the same or similar sport) per roster.


Jewelry is not allowed during intramural play. This includes earrings, bracelets, necklaces, and fitness trackers, among other things.


Medical jewelry is allowed but must be taped down with athletic tape.


Headwear is not permitted during intramural play. This includes hats, bandannas, padded headgear among other things.


Athletic clothing and footwear is required. Prohibited items include but is not limited to: jeans, cargo pants/shorts, skirts, loafers, open-toed shoes, and boots.


Rubber molded cleats are the only cleats permitted. Removable or metal cleats are prohibited.


Any casts, braces, or other protective equipment must be padded and secure.


Cricket pads and protection gear are recommended, but not provided.


A cricket bat is provided, but it is suggested players bring their own


Prior to registration close, a team must have at least six players confirmed on its IMLeagues roster. Teams that fail to do so may not be included in the league.


Once playoffs begin, players may not be added to the roster without direct approval of the Coordinator and/or Assistant Director of Intramurals.


Teams may have up to twelve (12) players on its roster.


No team shall participate with less than five (5) players at any time


If injuries or ejections cause a team to drop below minimum players required, the team may continue, as long as they started with the minimum number of players.


At the approval of the supervisor and opponent, teams may participate below the minimum number of players needed to start a game if deemed competitive by the staff and the opponent agrees to waive protest rights under Section 5.4


Mixed gender teams may not have more than three players of one gender on the field


Mixed gender teams must adhere to section 5.5 regardless of injury or ejection - even if it results in a short handed scenario


The length of the game is six (6) overs, or 36 legal balls


Games will be restricted to a one-hour drop dead time limit


In the case of inclement weather or other circumstances, a game is considered “official” after the completion of three (3) overs


There shall be no timeouts 


Teams that arrive late to games and/or are not ready with the minimum roster by start time will receive the following penalty:


1-4 minutes late = Team loses one over


5-9 minutes late = Team loses two overs


10+ minutes late = Game is forfeited


Teams that forfeit must pay a $20 non-refundable reinstatement fee prior to the end of the regular season to be eligible for playoff consideration [Refer to Section XII of the Intramural Handbook for more information]


In order to prevent forfeits, teams may also default once per season. Teams must give a minimum 48 hour notice of default to qualify by emailing [Refer to Section XII of the Intramural Handbook for more information]


There is no tiebreaker during the regular season.


During playoffs, tiebreaker will be decided by the following super-over format:


Rock, Paper, Scissors will be performed. Winner gets choice of batting or fielding first


Each team will nominate three batters as well as one bowler


Teams will each perform their inning of the super-over. The team with more runs in the end will be declared the winner


If the score is tied at the conclusion of Section 8.2.4, the second and ensuing super-overs will be performed in identical format


The official will hold a pre-match Rock, Paper, Scissors. Winner gets choice of batting or fielding first. 


In playoffs, the higher seed will have choice of batting or fielding first.


The boundaries shall be defined as the edge of the concrete


Each team will bat for a maximum of 6 overs, or 36 legal balls


The second team will begin their bowls after the completion of the first team's overs


Bowlers may only bowl a maximum of two (2) overs.


A minimum of four (4) bowlers must bowl per inning. 


Should a single Batsman remain, the inning will conclude


Byes are not included in this league


The value of scores shall be:

North Boundary - 6pts

East/West Boundary - 4pts

South Boundary - 0pts, play moves on

 Successful run between wickets - 1pt


Errant throws by the defense that go over a boundary shall be scored as four (4) points


A No-Ball may be declared by the officials for the following reasons:


Bowler bowls the ball in the incorrect place


The ball is declared dangerous


The ball bounces more than twice, or rolls before reaching the batsman


The fielders are standing in illegal positions


The bowler must begin with a running start - stationary bowling [throwing] is deemed a Dead Ball at the judgement of IM Officials


If a bowler delivers a No-Ball by overstepping the crease, it shall cost one run and their next delivery is a designated Free Hit


In the event of a No-Ball, the batsman may still hit and score runs off it. They cannot be out unless they are ran out, hit the ball twice, handle the ball, or obstruct the field. 


There shall be no LBW 


Batsman can be given out via any of the following methods described in 12.2:


Bowled: If a bowled ball hits the striking batsman's wickets [minimum one bail is removed by the ball]


Caught: Ball is caught after contact with a batsman bat or hand/glove holding the bat


Run Out:No part of the batsman bat or body is grounded behind the popping crease while the ball is in play and the wicket is faily putdown by the fielding side


Hit Wicket: Batsman hits their wicket down with their bat and/or body after the bowler has entered their delivery stride and the ball is in play. Batter knocks the wicket down while setting off for their first run


Handled Ball: Batsman willingly handles the ball with the hand not touching the bat without opposition consent


Obstruction: Batsman willingly obstructs the opposition by word or action