Campus Rec

Basketball - 3v3

Any intramural policies not mentioned here may be found in the Intramural Handbook. Unless specifically mentioned below, 3-on-3 basketball play is governed by NFHS basketball rules. By participating in Intramural Sports, the participant agrees to abide by all Intramural Sport rules and policies.

You may suffer physical and/or mental injury from participating in Intramural Sports. There are certain risks of injury that are inherent to participation in sports and recreational activities. These types of injuries may be minor or serious and may result from the actions or inactions of themselves or others. By choosing to participate in Intramural Sports, you do so at your own risk. It is understood that most activities require a certain level of fitness and health, and that each person has a different capacity for participating in these activities. Participants of Intramural Sports are highly encouraged to have a physical examination and procure health insurance prior to play. UC Campus Recreation does not provide health insurance.

Intramural Supervisors undergo concussion recognition training. In the instance a participant is exhibiting any signs or symptoms of a concussion as a result of a head injury sustained during intramural play, he or she will be removed from the activity. This individual must provide a physician’s note clearing the individual to play by a specific date. This note may be e-mailed to intramural@uc.edu

2.1

Jewelry is not allowed during intramural play. This includes earrings, bracelets, necklaces, and fitness trackers, among other things.

2.1.1

Medical and/or religious jewelry may be allowed but must be taped down.

2.2

Headwear is not permitted during intramural sports competition. This includes hats and bandannas among similar items.

2.3

Athletic clothing and non-marking footwear is required. Prohibited items include but is not limited to: jeans, cargo pants/shorts, skirts, loafers, open-toed shoes, and boots. 

2.4

Any casts, braces, or other protective equipment must be padded and secure.

2.5

Mouth guards are recommended, but not provided.

2.6

Jerseys are available for use at the playing location. Teams are not required to bring their own.

2.7

If both teams have similar color jerseys, the visiting team is required to wear the UC Intramural Sports issued jerseys.

3.1

Prior to registration close, a team must have at least three players confirmed on its IMLeagues roster. Teams that fail to do so may not be included in the league.

3.2

Once playoffs begin, players may not be added to the roster without direct approval of the Intramural Sports professional staff

3.3

Teams may have up to eight (8) players on its roster.

3.4

No team shall participate with less than two (2) players at any time

3.4.1

If injuries or ejections cause a team to drop below minimum players required, the team may continue, as long as they started with the minimum number of players.

3.4.2

At the approval of the supervisor and opponent, teams may participate below the minimum number of players needed to start a game if deemed competitive by the staff and the opponent agrees to waive protest rights under Section 3.4

3.5

Mixed gender teams may not have more than two players of one gender on the court

3.5.1

Mixed gender teams must adhere to section 3.5 regardless of injury or ejection - even if it results in a short handed scenario

3.6

Team benches are only allowed to have personnel listed on their IM Leagues roster present. 

4.1

Substitutions may enter the contest during any dead ball

4.2

Substitutions must notify the opponent prior to entering the game. Intentional delays for substitutions may impact sportsmanship ratings. 

5.1

Games shall be played to thirty (30) points or to a twenty-four (24) minute time limit. 

5.2

There are no timeouts permitted.

5.3

Teams that arrive late to games and/or are not ready with the minimum roster by start time will receive the following penalty:

5.3.1

1-4 minutes late = Other team starts up 4-0 and gets possession to begin both halves

5.3.2

5-9 minutes late = Other team starts up 8-0 and gets possession to begin both halves

5.3.3

10+ minutes late = Game is forfeited

6.1

There is no overtime during the regular season.

6.2

During playoffs, overtime will be decided by a three (3) person free-throw shoot off

6.2.1

Each team will select three (3) members of its’ team to shoot a free throw.

6.2.2

For mixed gender teams, a team may not select three (3) members of the same gender.

6.2.3

 If tied after three (3) players from each team have shot, the fourth shot will be the first overtime shooter.

6.2.4

If still tied after the completion of section 6.2.3, the teams will continue to shoot in the original order until the tie is broken.

7.1

The teams will hold a pre-game Rock, Paper, Scissors. The winner will start the game on offense. 

7.1.1

In playoffs, the higher seed will begin on offense to start the game

7.2

Scoring shall be two's & three's as in traditional 5v5 Basketball

7.3

Check Ups must meet all requirements of Section 7.3:

7.3.1

The check line is the three-point arc. Teams are required to get one foot beyond the check line, with possession of the ball, before they can score on any live possession change. 

7.3.2

After a team scores, teams will check the ball in at the top of the three point arc by passing the ball to the defense. Until a checked ball is passed in, all dribbles and shots are deemed illegal. If the ball is not checked a violation occurs and the ball is given to the defense. 

7.3.3

The defense is not allowed to hold the ball prior to checking for longer than two seconds. Failure of the defense to adhere to the legal check process can result in game or sportsmanship penatlies. 

The offense may not hold the ball in the backcourt for more than five (5) seconds. The defense is responsible for the five (5) second stall count. 

7.4

Legal Possession changes must meet all requirements of Section 7.4:

7.4.1

A player must get one foot fully with possession of ball completely beyond the arc for a legal possession change

7.4.2

All possession changes must be taken back regardless of a turnover or lack of contact with the rim

7.4.3

Offensive rebounds may be immediately shot

7.4.4

All violations and fouls will be checked up by the team awarded possession at the designated check in line described in Section 7.3.1

7.5

Jump balls shall result in a change of possession in alternating fashion, with first jump ball being awarded to the team who did not start the game with possession

7.6

After a basket, the defensive team gains possession of the ball.

7.7

The three-second rule shall NOT apply. 

7.8

Intramural staff reserve the right to issue technical, flagrant, or intentional fouls and to immediately remove disruptive players, coaches, or spectators.

7.9

There is no mercy rule for 3v3 basketball. 

8.1

Any personal foul shall result in loss of possession for the offending team.

8.2

Any player control foul shall result in disallowing a converted basket and loss of possession.

8.3

Any shooting foul with a missed basket shall result in retained possession but no free throws.

8.3.1

Should a shooting foul occur with a made basket, the points will count and possession will change

8.4

Games are not officiated, but any foul or rough play deemed flagrant by the Intramural Sports staff will result in the immediate disqualification and ejection of the violating player. A continuation of intentional fouls observed by and warned by the Intramural Sports staff will also result in the offender being charged with a flagrant foul and ejected.