Campus Rec

Kickball

Any intramural policies not mentioned here may be found in the Intramural Handbook. Unless specifically mentioned below, Intramural play is governed by NFHS Softball rules. By participating in Intramural Sports, the participant agrees to abide by all Intramural rules and policies.

You may suffer physical and/or mental injury from participating in Intramural Sports. There are certain risks of injury that are inherent to participation in sports and recreational activities. These types of injuries may be minor or serious and may result from the actions or inactions of themselves or others. By choosing to participate in Intramural Sports, you do so at your own risk. It is understood that most activities require a certain level of fitness and health, and that each person has a different capacity for participating in these activities. Participants of Intramural Sports are highly encouraged to have a physical examination and procure health insurance prior to play. UC Campus Recreation does not provide health insurance.

Intramural Supervisors undergo concussion recognition training. In the instance a participant is exhibiting any signs or symptoms of a concussion as a result of a head injury sustained during intramural play, he or she will be removed from the activity. This individual must provide a physician’s note clearing the individual to play by a specific date. This note may be e-mailed to intramural@uc.edu.

2.1

Jewelry is not allowed during intramural play. This includes earrings, bracelets, necklaces, and fitness trackers, among other things.

2.1.1

Medical jewelry is allowed but must be taped down.

2.2

Hats are permitted during Intramural play, but are worn at the risk of the participant and must be taken off if deemed dangerous or interferring with the sport by staff

2.3

Athletic clothing and footwear is required. Prohibited items include but is not limited to: jeans, cargo pants/shorts, skirts, loafers, open-toed shoes, and boots. 

2.3.1

Rubber molded cleats are the only cleats permitted. Removable or metal cleats are prohibited.

2.4

Any casts, braces, or other protective equipment must be padded and secure.

2.5

Campus Recreation will have Kickballs for use

3.1

Prior to registration close, a team must have at least nine players confirmed on its IMLeagues roster. Teams that fail to do so may not be included in the league.

3.2

Once playoffs begin, players may not be added to the roster without direct approval of the Coordinator and/or Assistant Director of Intramurals.

3.3

Teams may have up to twenty (20) players on its roster.

3.4

No team shall participate with less than eight (8) players at any time

3.4.1

Teams must take an out at the end of the kciking order for every kicker they are short of nine (9) rostered kickers [Exception: Injury only]

3.4.2

If injuries or ejections cause a team to drop below minimum players required, the team may continue, as long as they started with the minimum number of players.

3.4.3

At the approval of the supervisor and opponent, teams may participate below the minimum number of players needed to start a game if deemed competitive by the staff and the opponent agrees to waive protest rights under Section 3.4

3.5

Mixed gender teams may not have more than five players of one gender on the field

3.5.1

Mixed gender teams must adhere to section 3.5 regardless of injury or ejection - even if it results in a short handed scenario

3.6

Teams are permitted one (1) checked-in coach on the bench. 

4.1

Subs may only substitute for one player. Substitutions must adhere to all guidelines of Section 4.1:

4.1.1

The substitute must play a complete inning before being subbed back out

4.1.2

Once a player is replaced, they may only re-enter the lineup in the same spot of the order

4.1.3

All subtitutes must report to the Home Plate umpire prior to entering

5.1

The length of the game shall be seven (7) innings or 45 minutes, time permitting.

5.1.1

Time limit shall not be a drop dead, and the inning occurring as time expires shall be completed. A new inning is defined as beginning at the moment the final out of the previous inning is made

5.1.2

A game shall be considered complete after the conclusion of five (5) innings

5.2

Each team shall be limited to two (2) visits per game

5.3

All checked-in players and coaches have the authority to initiate a visit on behalf of their team.

5.4

Teams that arrive late to games and/or are not ready with the minimum roster by start time will receive the following penalty:

5.4.1

1-4 minutes late = Other team begins up 3-0 and has choice of home/away

5.4.2

5-9 minutes late = Other team begins up 5-0 and has choice of home/away

5.4.3

10+ minutes late = Game is forfeited. 

5.5

Teams that forfeit must pay a $20 non-refundable reinstatement fee prior to the end of the regular season to be eligible for playoff consideration [Refer to Section XII of the Intramural Handbook for more information]

5.6

In order to prevent forfeits, teams may also default once per season. Teams must give a minimum 48 hour notice of default to qualify by emailing intramural@uc.edu. [Refer to Section XII of the Intramural Handbook for more information]

6.1

There is no extra innings during the regular season

6.2

During playoffs if a game results in a tie at the end of regulation, extra innings will be played until a winner is determined.

6.3

Extra innings will be performed in a one-pitch Texas Shootout manner

6.3.1

The last kicked out from the previous inning will start the extra inning at second base

6.3.2

The inning will begin with one out, and the one pitch rule will be applied

6.3.3

Should the kicker fail to produce a fair & legal kick on the first pitch, they will be ruled out

6.3.4

The inning shall be played until three outs are obtained, and the format will repeat until a winner is declared

7.1

The official will hold a pre-match Rock, Paper, Scissors. The winner will determine if they want to be home or away

7.1.1

In playoffs, the higher seed will determine if they want to be home or away

7.2

All players in the field must be in the kicking order

7.2.1

Teams may may kick up to twelve kickers

7.2.2

Teams are free to use Extra Hitters (EH), but no Designated Hitters (DH)

7.3

Mixed Gender kicking orders must alternate genders, including an alternation when the order turns over. Extra Hitters and Subs must adhere to the same rule.

7.4

Teams are limited to ten (10) runs for the first four (4) innings. Beginning at the fifth inning, teams are not capped to run limit restrictions

7.5

Teams responsible for hitting and/or throwing the ball out of play are responsible for retrieving the ball

7.6

Mercy Rule – A game will be considered final if:

7.6.1

A team leads by 25+ runs at any point

7.6.2

A team leads by 20+ runs at the conclusion of the 5th inning

7.6.3

A team leads by 15+ runs at the conclusion of the 6th inning

8.1

Pitching distance shall be marked with a cone or pitching rubber

8.2

The pitcher shall be from the same team as the kicking team

8.2.1

Pitchers are free to be subbed out at any point

8.2.2

Pitching changes are not restricted, and pitchers may re-enter to pitch

8.3

The kicker is allowed two (2) steps in front of home plate to complete his or her kicking motion.

8.3.1

Should a kicker take more than two steps in front of home plate on a kick, the play will be dead, runners will return to their original bases, and the batter will be called out

8.4

Each kicker will receive a maximum of two (2) pitches.

8.4.1

Kickers will be deemed out should they kick a foul ball on their second pitch

8.5

Bunting is not allowed and is determined at the judgement of the umpires - considered a foul ball if deemed

9.1

There shall be nine (9) fielders, excluding the opponent-pitcher

9.2

Should an opponent-pitcher intentionally interfere with a fielding attempt, the play will be dead, runners will return to their original bases, and the batter will be called out

9.2.1

Should interference on an opponent-pitcher be deemed unintentional, it shall be ruled a foul ball. Section 8.4 shall still apply

9.3

The following under Section 9.3 shall be methods to get a batter/player out:

9.3.1

Ball is caught in the air

9.3.2

Base is touched by fielder with possession of ball prior to baserunner in forceout scenario

9.3.3

Baserunner is pegged by ball while off a base [Exception: Headshots when not sliding]

9.3.4

Infield Fly

10.1

Bases shall be 60 feet apart

10.2

Runners are not permitted to steal at any time.

10.2.1

If a player breaks contact with the bag before the batter makes contact with the balll, a dead ball shall occur and the runner shall be deemed out

10.3

Runners must slide or give up on all non-forced outs that are close.

10.3.1

Sliding or diving head first into a base is not recommended.  If a player dives or slides head first, serious injury may occur.

10.4

If a ball is overthrown and goes out of play, a runner will receive the base they were going to at the time and one additional base.

10.5

If a player reaches base safely, but is too severely injured to run, the player sharing that spot in the kicking order will replace the injured runner.

10.5.1

If that spot is not shared, the last batted out will replace the runner.  In Mixed Gender, the last batted out of the same gender will replace the runner.