Table Tennis
Any intramural policies not mentioned here may be found in the Intramural Handbook. Unless specifically mentioned below, Intramural play is governed by Olympic Table Tennis rules. By participating in intramural sports, the participant agrees to abide by all intramural rules and policies.
You may suffer physical and/or mental injury from participating in Intramural Sports. There are certain risks of injury that are inherent to participation in sports and recreational activities. These types of injuries may be minor or serious and may result from the actions or inactions of themselves or others. By choosing to participate in Intramural Sports, you do so at your own risk. It is understood that most activities require a certain level of fitness and health, and that each person has a different capacity for participating in these activities. Participants of Intramural Sports are highly encouraged to have a physical examination and procure health insurance prior to play. UC Campus Recreation does not provide health insurance.
Intramural Supervisors undergo concussion recognition training. In the instance a participant is exhibiting any signs or symptoms of a concussion as a result of a head injury sustained during intramural play, he or she will be removed from the activity. This individual must provide a physician’s note clearing the individual to play by a specific date. This note may be e-mailed to intramural@uc.edu.
2.1
There will be no jersey requirements for teams
2.2
Paddles are to be provided by the player. Campus Rec paddles are limited, and are available on a first come - first serve basis.
3.1
Prior to registration close, a team must have at least one player confirmed on its IMLeagues roster. Teams that fail to do so may not be included in the league.
3.2
Teams may have up to one (1) player on its roster.
3.3
Teams are permitted one (1) checked-in coach on the bench.
4.1
A match will consist of one set to twenty-one (21)
4.2
There are no timeouts
4.3
Teams that arrive late to games and/or are not ready with the minimum roster by start time will receive the following penalty:
4.3.1
1-4 minutes late = Other team starts up 5-0 and gets first serve
4.3.2
5-9 minutes late = Other team starts up 10-0 and gets first serve
4.3.3
10+ minutes late = Game is forfeited.
4.4
Teams that forfeit must pay a $20 non-refundable reinstatement fee prior to the end of the regular season to be eligible for playoff consideration [Refer to Section XII of the Intramural Handbook for more information].
4.5
In order to prevent forfeits, teams may also default once per season. Teams must give a minimum 48 hour notice of default to qualify by emailing intramural@uc.edu. [Refer to Section XII of the Intramural Handbook for more information]
5.1
Teams must win by two (2) points to win the set [Exception Section 5.1.1]
5.1.1
Sets are capped to 30 points, making the first team to reach 30 points declared the winner
5.2
Overtime shall begin with the first player to reach twenty (20) being awarded first serve
5.2.1
The serve for even scores (21-21, 22-22...) shall be given to the first player to reach the mark
5.2.2
The opponent who is losing (21-20, 22-21...) shall be the server for the specific point in overtime
6.1
The Captains will hold a pre-match Rock, Paper, Scissors. The winner will receive first serve
6.1.1
In league playoffs, the higher seed will receive first serve
6.2
Players shall alternate service every five (5) points scored [Exception: Section 6.2.1]
6.2.1
Once the first team has reached twenty (20) points, the opponent shall serve continuously until they reach twenty (20) points as well
6.3
Servers are free to serve from either service court regardless of score
6.4
Scoring shall be rally scoring
6.5
Any points that are unable to be agreed upon by the teams and/or Intramural staff will result in a replay
7.1
Servers must hold the ball with an open palm and perform a clear toss up
7.2
Servers are allowed to serve to any part of the table on the opponent's end
7.3
The following shall be considered faults:
7.3.1
The server fails to hold the ball with an open palm
7.3.2
The server fails to toss the ball upwards before the serve
7.3.3
The serve makes contact with the net or connecting pieces of the net and fails to otherwise legally bounce in play
7.3.4
A player touches the table or its supports with their body or paddle
7.3.5
A player contacts the ball on the opponent's side of the net
7.3.6
The ball makes contact with any part of the player's body, with exception of the paddle hand
7.3.7
The ball is hit twice in succession by a player
7.4
Services that touch the net but legally bounce in play must be called "Let" before the server makes second contact to initiate a replay
7.4.1
Opponents that fail to call Let prior to the second contact by the server lose their replay rights, and play continues until a point is scored
7.4.2
Servers are given one Let redo per scored point, a second repeated offense results in a fault
7.5
It is not considered a fault if a player fails to make contact on a serve